June 17, 2026

IGN: The MCU is a thing, obviously, and it’s all connected, but Marvel Games has never done that. It’s never had a Marvel Gaming Universe. I wonder if there’s a very obvious reason for that — because I’m not a game developer I just don’t understand. Or if it’s something that you see having value and maybe that is something that might happen? I was just wondering why not?

Eric Monacelli: We’ve come out and we’ve said that all of our games have their own Earth worlds. For instance, the Insomniac Spider-Man Universe is Earth-1048. And so each of our games have their own Earth world and they take place in their own Earth, and that’s the approach we take to our storytelling with our dev teams. So yeah, at this time that’s how we approach our games and really don’t have any plans for anything else beyond that.

IGN: To bring it back to Marvel Cosmic Invasion, it’s had 1.5 million players worldwide since launch. Has that success surprised you? Does it suggest Marvel Cosmic Invasion can be sustained for longer with further DLC?

Eric Monacelli: It’s a wonderful benchmark and great number to hit, and we’re super proud with everyone we worked with. Dotemu and Tribute did an incredible job working on the game. And I think that just is a testament. We love hearing that you’re playing it with your son. I can’t stress that enough. That’s exactly why we did these kind of games. And I think it all depends, right? If the audience is there and they continue to play and we continue to see it, we’ll see where it goes from there. But right now we announced what we’re working on and we’re actively developing this new mode and these new characters, and see how those are received and then go from there, and that’s just kind of a cycle.

IGN: I’ll wrap up by asking you both the same question: what’s your most anticipated Marvel game coming out and why?

Eric Monacelli: I mean, the diplomatic answer is like, I love all our games! I’m very fortunate to be in the role that I am and work on all these awesome titles. My personal just pure answer is Marvel’s Wolverine, and the X-Men legacy and characters. The first comic I ever read was the 1991 X-Men Jim Lee cover that 7 million other people read. I picked that up in a drugstore that no longer exists in my small hometown, took that comic, read that comic, got and fell in love with X-Men, Cyclops, Wolverine, Jean Grey, everybody. And so I love the fact that I now fast forward almost… man, 35 years ago, 30 years ago, that I get to work with those characters and actually contribute to that storytelling legacy. It’s a dream come true. And I think for me that it just means a lot to have that happen.

But yeah, I mean, Marvel Tokon art and everything looks amazing. Marvel’s Blade, Marvel’s Iron Man, Rivals continues… All our games are just so fun, but personally, Marvel’s Wolverine means a lot.

Brian Marquez: I don’t know how I follow that one up! But yeah, diplomatically my answer is always the next game that we’re working on is always the one I’m most excited for. But I think personally, I would say — I know we have not shared a lot about it, so I’m sorry I can’t say too much — but it would be Marvel’s Iron Man. I’ve been working on that title for a while and I’m a huge Iron Man fan. I know there’s a lot of stuff behind me, but my walls are painted Silver Centurion colors because I love Iron Man comics. I grew up with them. I am a big MCU fan. I’ve been going to midnight premieres for the MCU movies since literally Iron Man 1. I haven’t missed a single one. I grew up with the character literally since the ’90s. I’ve been reading the comics and I’ve watched the cartoons. So I’ve been very fortunate to work on that title. I’m very excited for that to release when it does.

IGN: On Iron Man, is it a case of the Superman video game problem? How do you make a game when someone can just go anywhere very quickly? To me that’s the limiting factor. Superman can just go up and up and up and keep going up, and how do you account for that in a video game? Iron Man isn’t Superman, but his mobility that you see in the movies must be an absolute nightmare from a video game point of view to contend with.

Eric Monacelli: Yeah. We work with really good collaborators and our development teams are awesome. That’s all we really can say about that! We’re super fortunate. It’s funny because I have had some friends pitch me some Superman games over the time, just casually, and it’s just like, okay, maybe that would work. There’s ideas out there in the zeitgeist. Maybe DC will go make one. But yeah, it’s always an interesting conversation!

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.



Source link

About the Author

Leave a Reply

Your email address will not be published. Required fields are marked *