July 24, 2026

IGN: I know I’m starting to sound like a maniac asking about killing people, but the physics don’t reset in this game. If you can go around killing everyone, can you essentially put the game world into a state where everyone’s dead and only you’re alive and the bodies are just littering the streets because they don’t reset?

Arcade Berg: So remember when we talked about, we invest in technology that we need to make the game, we’re not trying to make that game you’re describing!

Tor Frick: You can kill a lot of people and you’re going to have a bounty on you. Everyone maybe shoot on sight and it’s like… Life will be hard. At that point you’d better just stick to the rooftops and not go down to the street level, right? But you can kill a lot of people and there will be a lot of empty buildings.

Arcade Berg: I mean, in theory, yeah, every store could be closed because you killed all their staff, so you can’t do any shopping anymore in gun stores or clinics or convenience stores, or bars. You killed all of them and you killed the bartenders and you killed all the mission givers and all the characters along the way for the missions. Yeah, they could all just be dead.

Tor Frick: So it’s like the opposite of a pacifist run where you murdered everyone. It is possible!

Arcade Berg: Thematically in the city as well, so much of this city is driven on tourism. There are so many people visiting the citizens. Since Port Desire is completely unregulated, people from all over the world always visit. So we always have people on streets, an influx of just visitors as well. It’s not a closed bubble, it’s not a gated community. So it wouldn’t make sense to have it completely void of people. So that’s going to be my narrative explanation for it!

IGN: Finally, on the physics not resetting — broken grass stays on the carpet, smoke lingers after a gunfight. I’m trying to get a sense of the extent to which the physics don’t reset because that just sounds incredible to me.

Arcade Berg: Stuff like that can reset. We looked at some things, for example, if we do doors, you can destroy doors, you can destroy glass. And honestly today I don’t know what we will ship, because again, it will come down to a decision we will have to make. We wanted to leave destroyed doors destroyed forever, because you want that persistence in the world. But since we also have day and night and time progresses, it also felt weird that the city didn’t react to that. Why would they just let the city decay over time?

So then we started talking about ideas like, well, maybe they should put up an ill-fitting temporary door, a brand new door instead of ones worn out. We’ve just been exploring different spaces for how best to do it. But this is another example of where the thing that was obvious for us in the beginning that would make the most sense, one) might not, and two) it doesn’t play the best. Because then after a while there will be no doors to open or windows, for example. Because you might want to revisit spaces. So now we actually started resetting that for gameplay reasons. We will see what we ship, to be honest, because we’re not quite there yet. It’s one of those things where we need to just playtest as much as we humanly can.

No Law is due out on PC, PlayStation 5. and Xbox Series X|S.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.



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