July 25, 2026

Beyond this, the ability to control the game’s price (and not get undercut by second-hand sales) is also a crucial factor, Rhys Elliot, head of market analysis at Alinea Analytics told IGN. Selling a code in a box ensures Rockstar is “killing the second-hand market,” Elliot said, and able to fully control when and where it is eventually sold at a discount.

“The whole value proposition of a physical disc, from the player’s side, is the pre-owned and rental markets: more control over your library, the ability to sell a game on or rent it cheaply,” Elliot said. “But more control for consumers means less control for the publisher. A disc can be resold or rented a hundred times, and Rockstar earns nothing after that first sale. A code-in-box can’t be resold or rented, which converts all of that into either a fresh full-price sale or no play at all, both of which suit Rockstar far better than a thriving used market.

“More control for consumers means less control for the publisher…”

“The bigger prize hiding inside that, though, is price control. Physical pricing is more elastic and far more beholden to supply and demand, which is why pre-owned discs routinely undercut PlayStation’s and Xbox’s digital stores. As long as cheap second-hand copies exist, they set a price floor Rockstar can’t control and they give every player a permanent ‘just wait and buy it used’ option. Remove the disc and Rockstar and the platforms own the entire price curve, including how high they hold the price and how slowly they ever discount it. That ties directly into the pricing discipline we’ve seen elsewhere, holding a price for months with minimal discounting only works if there’s no used market quietly undercutting you. Rockstar wants to set its own prices, and disc-less is how you get there.”

Having no physical discs loaded with game data will also help with “Rockstar’s near-pathological secrecy” Elliot continued, ensuring game data only unlocks at launch, meaning no damaging early leaks from copies “lost off the back of a truck.” GTA 6 has already seen one major pre-launch leak, and with fans poring over every last snippet of information about the game, it’s easy to see why Rockstar also wants to keep control over every last detail.

“Commercially it just makes sense in terms of cost of goods to go digital code only in a physical case – it’s the best of both worlds to an extent – get exposure to the retail buyer but at a lower cost,” Harding-Rolls affirmed. “I’m sure that will be disappointing for some players, but it’s possible there will be a Collector’s Edition to come nearer to launch.”

Joost van Dreunen, a video game industry researcher and professor at the NYU Stern School of Business, suggested that Rockstar would eventually launch a more expansive physical offering in the form of a Collector’s Edition — though whether this also included a disc is another matter. Many Collector’s Editions now don’t include a copy of the game at all, allowing them to be purchased separately without the need to worry about manufacturing different versions with discs for each platform.

“Take-Two excels at upselling its fanbase and I have no doubt it will soon also announce a Collector’s Edition for GTA 6 that costs significantly more,” van Dreunen said. “The same cohort of adults spending thousands on LEGO sets, custom PC rigs, and in-person experiences will have no trouble spending on a franchise that arguably defined their generation. Physical expressions will be absolutely central to that.” Whether those physical versions still contain a disc, though, seems less likely than ever.

Yesterday, we polled analysts on whether GTA 6’s $80 price point had opened the door to more expensive games — here’s what they said.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social



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